The issues/tickets I have decided to work on are the implementations of several math functions involving various size matrices and vectors.
In order to scope this correctly I decided to start with all the functions for 2x2 matrices, then 3x3 and so forth. For each matrix size from 2x2 to 4x4 there are a number of functions which perform various operations, or specifically:
- Translate
- Scale
- Rotate
Translations - http://en.wikipedia.org/wiki/Translation_%28geometry%29
Scaling - http://en.wikipedia.org/wiki/Scaling_%28geometry%29
Rotations - http://en.wikipedia.org/wiki/Rotation_matrix
Also an interesting read: http://knol.google.com/k/matrices-for-3d-applications-translation-rotation#
For my first push I implemented these functions for 2x2 matrices. The unit testing will be the next major focus in order to determine performance and test logic.
Take a look at the code yourself : https://github.com/saecob/gladius.math/commit/20caebde7578ca3a772440a7bc2b2421740b51e6#L0R548
While coding I noticed that there were a number of basic matrix functions which were missing and a number which didn't seem to be present in other math libraries which i used for code examples.
If I'm going to spend some time with this library I think I'll need to look at some other game engine math libraries to see if there are functions which would help to include.
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